2 Chapter Two: Exercises and Activities

“Take a moment to set your intention for these activities. After all, you’ve made the choice to be here today.”


Exercise and activity Delivery outline

These exercises and activities are designed to support growth in the area of instructional design and subject-matter understanding. They can be used by groups of any number of team members working in higher education.

Without sharing our knowledge with each other, it will be harder to make the changes we wish to see for our students. For instance, during a build of a course in the sciences, the instructional designer needs to ask questions about the subject material to assist in the build and organization of the course, and the faculty needs to ask design questions that address considerations of content delivery. Both need to explore areas outside of their immediate comfort zone to build the best possible course for their students.

Probing questions and permission to explore (and fail – most ideas won’t stick) is a key tenet of collaboration.

Never Worked with an Instructional Designer Before?

To help participants new to collaborating with Instructional Designers (also known as Learning Designers), explore an example workflow of a course build.

Each exercise and activity include Learning Objectives, Suggested Materials, and Examples to support participants.


exercise Modalities: Synchronous or Asynchronous

Deepen your practice by engaging in one or more of the following exercises, designed to allow you time to reflect, review and react to course design. Whether in person, over web conference, or self-guided and at your own pace, each exercise has been designed for the individual or group.

Because this is all open source, modify to whatever situation you are in. Materials and delivery are totally up to you, though you may want to have an abundance of sticky notes (large and small), something to write with, and outlets for keeping devices charged.

Facilitating a workshop? Run with these as starting points and let the participants tell you where they need to go.


Exercise and activities List

    1. On Design
    2. Equitable Access
    3. Making Access Mean Something
    4. From a Certain Point of View
    5. Responsible Design for Digital Communities
    6. Having Changed

License

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To the extent possible under law, Chris Gaudreau has waived all copyright and related or neighboring rights to Grow Your Own Instructional Designer Workshop Guide, except where otherwise noted.

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